Capcom want to achieve with Lost
Planet as a series. It’s like a
shapeshifter that undergoes a
transition to something different every
time a new game is released. The only
safe expectation any gamer can have
of the series is that the player will
shoot giant bugs and pick up whatever
orange goo exits from them as a
result.
The inaugural game was a good
graphics test but was otherwise a
pretty inoffensive third person shooter
set on a horrid ice-planet with some
body-heat-retention based survival
elements and mech combat. The
second was co-op multiplayer focused
without much narrative content and
entirely changed the art direction
toward a tropical-mechanical jungle
away from the harsh snow of the first.
Click to enlarge
Lost Planet 3, seemingly, has reeled in
a lot of the second game’s changes.
This is a prequel, one that takes place
slightly before the events of the first
game. Set on E.D.N. III while it’s still
a planet-wide frozen tundra, you play
as Jim Peyton, a man who’s made a
living performing whatever unsavoury
task is required in order to provide for
his family back home on Earth. That’s
the motivation behind anything he has
to do: it’s all in service of raising
money.
Peyton's latest job - and this is where
you come in - is to help the company
that’s attempting to terraform the
planet for prolonged habitation and
investigate it as a source of fuel. It’s
unlikely that this will remain the case
because this is a video game plot and
it involves a massive corporation.
Click to enlarge
Our recent preview threw us right into
the start of the game as Jim lands on
the planet and is under-equipped and
far away from the main base (quelle
surprise!) He trudges through snow to
clear a path to day one of his new
career, shooting countless violent
indigenous monsters in the attempt.
This all took place on foot using a
pistol so we were unfortunately unable
to see much of how the mech-based
combat works out. The on-foot action,
though, was good fun as over-the-
shoulder alien shooting goes.
Click to enlarge
There was later some allowance to
wander around using Jim’s mech, just
without the combat element thrown
in. It will get you round quicker than
on foot and seemed to get the feel of
being a hulking great mechanical
frame mostly right. Here's hoping the
combat holds up too.

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